Table of Contents

Struct Vector4D

Namespace
Cobilas.GodotEngine.Utility.Numerics
Assembly
com.cobilas.godot.utility.dll
[Serializable]
public struct Vector4D : IVectorGeneric<Vector4D>, IEquatable<Vector4D>, IVector, IFormattable
Implements
Inherited Members

Constructors

Vector4D(Quaternion)

public Vector4D(Quaternion vector)

Parameters

vector Quaternion

Vector4D(Vector4D)

public Vector4D(Vector4D vector)

Parameters

vector Vector4D

Vector4D(float, float)

public Vector4D(float x, float y)

Parameters

x float
y float

Vector4D(float, float, float)

public Vector4D(float x, float y, float z)

Parameters

x float
y float
z float

Vector4D(float, float, float, float)

public Vector4D(float x, float y, float z, float w)

Parameters

x float
y float
z float
w float

Fields

w

public float w

Field Value

float

x

public float x

Field Value

float

y

public float y

Field Value

float

z

public float z

Field Value

float

Properties

AxisCount

public readonly int AxisCount { get; }

Property Value

int

this[int]

public float this[int index] { readonly get; set; }

Parameters

index int

Property Value

float

Normalized

public readonly Vector4D Normalized { get; }

Property Value

Vector4D

One

public static Vector4D One { get; }

Property Value

Vector4D

Zero

public static Vector4D Zero { get; }

Property Value

Vector4D

ceil

public readonly Vector4D ceil { get; }

Property Value

Vector4D

floor

public readonly Vector4D floor { get; }

Property Value

Vector4D

magnitude

public readonly float magnitude { get; }

Property Value

float

sqrMagnitude

public readonly float sqrMagnitude { get; }

Property Value

float

Methods

Abs(in Vector4D)

public static Vector4D Abs(in Vector4D a)

Parameters

a Vector4D

Returns

Vector4D

Abs(bool, bool, bool, bool)

public readonly Vector4D Abs(bool absX = true, bool absY = true, bool absZ = true, bool absW = true)

Parameters

absX bool
absY bool
absZ bool
absW bool

Returns

Vector4D

Ceil(in Vector4D)

public static Vector4D Ceil(in Vector4D a)

Parameters

a Vector4D

Returns

Vector4D

Distance(in Vector4D, Vector4D)

public static float Distance(in Vector4D a, Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

float

Dot(in Vector4D, in Vector4D)

public static float Dot(in Vector4D a, in Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

float

Equals(Vector4D)

Indicates whether the current object is equal to another object of the same type.

public readonly bool Equals(Vector4D other)

Parameters

other Vector4D

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object)

Indicates whether this instance and a specified object are equal.

public override readonly bool Equals(object obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

Floor(in Vector3D)

public static Vector3D Floor(in Vector3D a)

Parameters

a Vector3D

Returns

Vector3D

GetHashCode()

Returns the hash code for this instance.

public override readonly int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

IsNormalized(in IVector)

public static bool IsNormalized(in IVector a)

Parameters

a IVector

Returns

bool

Magnitude(in Vector4D)

public static float Magnitude(in Vector4D a)

Parameters

a Vector4D

Returns

float

Max(in Vector4D, in Vector4D)

public static Vector4D Max(in Vector4D lhs, in Vector4D rhs)

Parameters

lhs Vector4D
rhs Vector4D

Returns

Vector4D

Min(in Vector4D, in Vector4D)

public static Vector4D Min(in Vector4D lhs, in Vector4D rhs)

Parameters

lhs Vector4D
rhs Vector4D

Returns

Vector4D

Neg(in Vector4D)

public static Vector4D Neg(in Vector4D a)

Parameters

a Vector4D

Returns

Vector4D

Neg(bool, bool, bool, bool)

public readonly Vector4D Neg(bool negX = true, bool negY = true, bool negZ = true, bool negW = true)

Parameters

negX bool
negY bool
negZ bool
negW bool

Returns

Vector4D

Normalize(in Vector4D)

public static Vector4D Normalize(in Vector4D a)

Parameters

a Vector4D

Returns

Vector4D

Round()

public readonly Vector4D Round()

Returns

Vector4D

Round(in Vector4D)

public static Vector4D Round(in Vector4D a)

Parameters

a Vector4D

Returns

Vector4D

SqrMagnitude(in Vector4D)

public static float SqrMagnitude(in Vector4D a)

Parameters

a Vector4D

Returns

float

ToString()

Returns the fully qualified type name of this instance.

public override readonly string ToString()

Returns

string

The fully qualified type name.

ToString(string)

public readonly string ToString(string format)

Parameters

format string

Returns

string

ToString(string, IFormatProvider)

Formats the value of the current instance using the specified format.

public readonly string ToString(string format, IFormatProvider formatProvider)

Parameters

format string

The format to use.-or- A null reference (Nothing in Visual Basic) to use the default format defined for the type of the IFormattable implementation.

formatProvider IFormatProvider

The provider to use to format the value.-or- A null reference (Nothing in Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.

Returns

string

The value of the current instance in the specified format.

Operators

operator +(Vector4D, Vector4D)

public static Vector4D operator +(Vector4D a, Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

Vector4D

operator /(Vector4D, Vector4D)

public static Vector4D operator /(Vector4D a, Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

Vector4D

operator /(Vector4D, float)

public static Vector4D operator /(Vector4D a, float b)

Parameters

a Vector4D
b float

Returns

Vector4D

operator /(float, Vector4D)

public static Vector4D operator /(float a, Vector4D b)

Parameters

a float
b Vector4D

Returns

Vector4D

implicit operator Vector2D(Vector4D)

public static implicit operator Vector2D(Vector4D v)

Parameters

v Vector4D

Returns

Vector2D

implicit operator Vector3D(Vector4D)

public static implicit operator Vector3D(Vector4D v)

Parameters

v Vector4D

Returns

Vector3D

implicit operator Vector2(Vector4D)

public static implicit operator Vector2(Vector4D v)

Parameters

v Vector4D

Returns

Vector2

implicit operator Vector3(Vector4D)

public static implicit operator Vector3(Vector4D v)

Parameters

v Vector4D

Returns

Vector3

implicit operator Vector4D(Vector2)

public static implicit operator Vector4D(Vector2 v)

Parameters

v Vector2

Returns

Vector4D

implicit operator Vector4D(Vector3)

public static implicit operator Vector4D(Vector3 v)

Parameters

v Vector3

Returns

Vector4D

operator *(Vector4D, Vector4D)

public static Vector4D operator *(Vector4D a, Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

Vector4D

operator *(Vector4D, float)

public static Vector4D operator *(Vector4D a, float b)

Parameters

a Vector4D
b float

Returns

Vector4D

operator *(float, Vector4D)

public static Vector4D operator *(float a, Vector4D b)

Parameters

a float
b Vector4D

Returns

Vector4D

operator -(Vector4D, Vector4D)

public static Vector4D operator -(Vector4D a, Vector4D b)

Parameters

a Vector4D
b Vector4D

Returns

Vector4D