Table of Contents

Struct Vector2D

Namespace
Cobilas.GodotEngine.Utility.Numerics
Assembly
com.cobilas.godot.utility.dll
[Serializable]
public struct Vector2D : IVectorGeneric<Vector2D>, IEquatable<Vector2D>, IVector, IFormattable
Implements
Inherited Members

Constructors

Vector2D(Vector2D)

public Vector2D(Vector2D vector)

Parameters

vector Vector2D

Vector2D(Vector2)

public Vector2D(Vector2 vector)

Parameters

vector Vector2

Vector2D(float, float)

public Vector2D(float x, float y)

Parameters

x float
y float

Fields

x

public float x

Field Value

float

y

public float y

Field Value

float

Properties

AxisCount

public readonly int AxisCount { get; }

Property Value

int

Down

public static Vector2D Down { get; }

Property Value

Vector2D

this[int]

public float this[int index] { readonly get; set; }

Parameters

index int

Property Value

float

Left

public static Vector2D Left { get; }

Property Value

Vector2D

Normalized

public readonly Vector2D Normalized { get; }

Property Value

Vector2D

One

public static Vector2D One { get; }

Property Value

Vector2D

Right

public static Vector2D Right { get; }

Property Value

Vector2D

Up

public static Vector2D Up { get; }

Property Value

Vector2D

Zero

public static Vector2D Zero { get; }

Property Value

Vector2D

aspect

public readonly float aspect { get; }

Property Value

float

ceil

public readonly Vector2D ceil { get; }

Property Value

Vector2D

floor

public readonly Vector2D floor { get; }

Property Value

Vector2D

magnitude

public readonly float magnitude { get; }

Property Value

float

sqrMagnitude

public readonly float sqrMagnitude { get; }

Property Value

float

Methods

Abs(in Vector2D)

public static Vector2D Abs(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

Abs(bool, bool)

public readonly Vector2D Abs(bool absX = true, bool absY = true)

Parameters

absX bool
absY bool

Returns

Vector2D

AngleTo(in Vector2D, in Vector2D)

public static float AngleTo(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

float

AngleToPoint(in Vector2D, in Vector2D)

public static float AngleToPoint(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

float

Aspect(in Vector2D)

public static float Aspect(in Vector2D a)

Parameters

a Vector2D

Returns

float

Ceil(in Vector2D)

public static Vector2D Ceil(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

Cross(in Vector2D, in Vector2D)

public static float Cross(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

float

Distance(in Vector2D, in Vector2D)

public static float Distance(in Vector2D a, in Vector2D b)

Parameters

a Vector2D
b Vector2D

Returns

float

Dot(in Vector2D, in Vector2D)

public static float Dot(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

float

Equals(Vector2D)

Indicates whether the current object is equal to another object of the same type.

public readonly bool Equals(Vector2D other)

Parameters

other Vector2D

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

Equals(object)

Indicates whether this instance and a specified object are equal.

public override readonly bool Equals(object obj)

Parameters

obj object

The object to compare with the current instance.

Returns

bool

true if obj and this instance are the same type and represent the same value; otherwise, false.

Floor(in Vector2D)

public static Vector2D Floor(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

GetHashCode()

Returns the hash code for this instance.

public override readonly int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

Magnitude(in Vector2D)

public static float Magnitude(in Vector2D a)

Parameters

a Vector2D

Returns

float

Max(Vector2D, Vector2D)

public static Vector2D Max(Vector2D lhs, Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

Vector2D

Min(Vector2D, Vector2D)

public static Vector2D Min(Vector2D lhs, Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

Vector2D

Neg(in Vector2D)

public static Vector2D Neg(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

Neg(bool, bool)

public readonly Vector2D Neg(bool negX = true, bool negY = true)

Parameters

negX bool
negY bool

Returns

Vector2D

Normalize(in Vector2D)

public static Vector2D Normalize(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

Round()

public readonly Vector2D Round()

Returns

Vector2D

Round(in Vector2D)

public static Vector2D Round(in Vector2D a)

Parameters

a Vector2D

Returns

Vector2D

SqrMagnitude(in Vector2D)

public static float SqrMagnitude(in Vector2D a)

Parameters

a Vector2D

Returns

float

ToString()

Returns the fully qualified type name of this instance.

public override readonly string ToString()

Returns

string

The fully qualified type name.

ToString(string)

public readonly string ToString(string format)

Parameters

format string

Returns

string

ToString(string, IFormatProvider)

Formats the value of the current instance using the specified format.

public readonly string ToString(string format, IFormatProvider formatProvider)

Parameters

format string

The format to use.-or- A null reference (Nothing in Visual Basic) to use the default format defined for the type of the IFormattable implementation.

formatProvider IFormatProvider

The provider to use to format the value.-or- A null reference (Nothing in Visual Basic) to obtain the numeric format information from the current locale setting of the operating system.

Returns

string

The value of the current instance in the specified format.

Operators

operator +(Vector2D, Vector2D)

public static Vector2D operator +(Vector2D a, Vector2D b)

Parameters

a Vector2D
b Vector2D

Returns

Vector2D

operator /(Vector2D, Vector2D)

public static Vector2D operator /(Vector2D a, Vector2D b)

Parameters

a Vector2D
b Vector2D

Returns

Vector2D

operator /(Vector2D, float)

public static Vector2D operator /(Vector2D a, float b)

Parameters

a Vector2D
b float

Returns

Vector2D

operator ==(in Vector2D, in Vector2D)

public static bool operator ==(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

bool

implicit operator Vector3D(Vector2D)

public static implicit operator Vector3D(Vector2D v)

Parameters

v Vector2D

Returns

Vector3D

implicit operator Vector4D(Vector2D)

public static implicit operator Vector4D(Vector2D v)

Parameters

v Vector2D

Returns

Vector4D

implicit operator Vector2(Vector2D)

public static implicit operator Vector2(Vector2D v)

Parameters

v Vector2D

Returns

Vector2

implicit operator Vector3(Vector2D)

public static implicit operator Vector3(Vector2D v)

Parameters

v Vector2D

Returns

Vector3

implicit operator Vector2D(Vector2)

public static implicit operator Vector2D(Vector2 v)

Parameters

v Vector2

Returns

Vector2D

implicit operator Vector2D(Vector3)

public static implicit operator Vector2D(Vector3 v)

Parameters

v Vector3

Returns

Vector2D

operator !=(in Vector2D, in Vector2D)

public static bool operator !=(in Vector2D lhs, in Vector2D rhs)

Parameters

lhs Vector2D
rhs Vector2D

Returns

bool

operator *(Vector2D, Vector2D)

public static Vector2D operator *(Vector2D a, Vector2D b)

Parameters

a Vector2D
b Vector2D

Returns

Vector2D

operator *(Vector2D, float)

public static Vector2D operator *(Vector2D a, float b)

Parameters

a Vector2D
b float

Returns

Vector2D

operator -(Vector2D, Vector2D)

public static Vector2D operator -(Vector2D a, Vector2D b)

Parameters

a Vector2D
b Vector2D

Returns

Vector2D