Namespace Cobilas.GodotEngine.Utility.Numerics
Structs
- Quaternion
Quaternions are used to represent rotations.
- Vector2D
Represents a two-dimensional vector
- Vector2DInt
Representation of a two-dimensional vector using integers.
- Vector3D
Represents a three-dimensional vector.
- Vector3DInt
Representation of a three-dimensional vector using integers.
- Vector4D
Represents a four-dimensional vector.(Four-axis vector)
- VectorEqualityComparer
Defines methods to support comparing vectors for equality.
Interfaces
- IIntVector
Standardization interface for vectors.
- IVector
Standardization interface for vectors.
- IVectorGeneric<TVector>
Standardization interface for vectors.