Table of Contents

Namespace Cobilas.GodotEngine.Utility.Numerics

Structs

Quaternion

Quaternions are used to represent rotations.

Vector2D

Represents a two-dimensional vector

Vector2DInt

Representation of a two-dimensional vector using integers.

Vector3D

Represents a three-dimensional vector.

Vector3DInt

Representation of a three-dimensional vector using integers.

Vector4D

Represents a four-dimensional vector.(Four-axis vector)

VectorEqualityComparer

Defines methods to support comparing vectors for equality.

Interfaces

IIntVector

Standardization interface for vectors.

IVector

Standardization interface for vectors.

IVectorGeneric<TVector>

Standardization interface for vectors.