Table of Contents

Class NullNode

Namespace
Cobilas.GodotEngine.Utility
Assembly
com.cobilas.godot.utility.dll

A null representation of the Godot.Node class.

public class NullNode : Node, IDisposable
Inheritance
Object
Node
NullNode
Implements
Inherited Members
Node.NotificationEnterTree
Node.NotificationExitTree
Node.NotificationMovedInParent
Node.NotificationReady
Node.NotificationPaused
Node.NotificationUnpaused
Node.NotificationPhysicsProcess
Node.NotificationProcess
Node.NotificationParented
Node.NotificationUnparented
Node.NotificationInstanced
Node.NotificationDragBegin
Node.NotificationDragEnd
Node.NotificationPathChanged
Node.NotificationInternalProcess
Node.NotificationInternalPhysicsProcess
Node.NotificationPostEnterTree
Node.NotificationResetPhysicsInterpolation
Node.NotificationWmMouseEnter
Node.NotificationWmMouseExit
Node.NotificationWmFocusIn
Node.NotificationWmFocusOut
Node.NotificationWmQuitRequest
Node.NotificationWmGoBackRequest
Node.NotificationWmUnfocusRequest
Node.NotificationOsMemoryWarning
Node.NotificationTranslationChanged
Node.NotificationWmAbout
Node.NotificationCrash
Node.NotificationOsImeUpdate
Node.NotificationAppResumed
Node.NotificationAppPaused
Node.GetNode<T>(NodePath)
Node.GetNodeOrNull<T>(NodePath)
Node.GetOwner<T>()
Node.GetOwnerOrNull<T>()
Node.GetParent<T>()
Node.GetParentOrNull<T>()
Node._EnterTree()
Node._ExitTree()
Node._GetConfigurationWarning()
Node._Input(InputEvent)
Node._Ready()
Node._UnhandledInput(InputEvent)
Node._UnhandledKeyInput(InputEventKey)
Node.GetName()
Node.RemoveChild(Node)
Node.GetChildCount()
Node.GetChildren()
Node.HasNode(NodePath)
Node.GetNode(NodePath)
Node.GetNodeOrNull(NodePath)
Node.GetParent()
Node.HasNodeAndResource(NodePath)
Node.GetNodeAndResource(NodePath)
Node.IsInsideTree()
Node.IsAParentOf(Node)
Node.IsGreaterThan(Node)
Node.GetPath()
Node.GetPathTo(Node)
Node.GetGroups()
Node.Raise()
Node.SetOwner(Node)
Node.GetOwner()
Node.RemoveAndSkip()
Node.GetIndex()
Node.PrintTree()
Node.PrintTreePretty()
Node.GetFilename()
Node.GetPhysicsProcessDeltaTime()
Node.IsPhysicsProcessing()
Node.GetProcessDeltaTime()
Node.GetProcessPriority()
Node.IsProcessing()
Node.IsProcessingInput()
Node.IsProcessingUnhandledInput()
Node.IsProcessingUnhandledKeyInput()
Node.SetPauseMode(Node.PauseModeEnum)
Node.GetPauseMode()
Node.CanProcess()
Node.PrintStrayNodes()
Node.GetPositionInParent()
Node.IsDisplayedFolded()
Node.IsProcessingInternal()
Node.IsPhysicsProcessingInternal()
Node.SetPhysicsInterpolationMode(Node.PhysicsInterpolationModeEnum)
Node.GetPhysicsInterpolationMode()
Node.IsPhysicsInterpolated()
Node.IsPhysicsInterpolatedAndEnabled()
Node.ResetPhysicsInterpolation()
Node.GetTree()
Node.CreateTween()
Node.GetSceneInstanceLoadPlaceholder()
Node.GetViewport()
Node.QueueFree()
Node.RequestReady()
Node.GetNetworkMaster()
Node.IsNetworkMaster()
Node.GetMultiplayer()
Node.GetCustomMultiplayer()
Node.SetCustomMultiplayer(MultiplayerAPI)
Node.IsUniqueNameInOwner()
Node.UpdateConfigurationWarning()
Node.EditorDescription
Node._ImportPath
Node.PauseMode
Node.PhysicsInterpolationMode
Node.Name
Node.UniqueNameInOwner
Node.Filename
Node.Owner
Node.Multiplayer
Node.CustomMultiplayer
Node.ProcessPriority
Object.NotificationPostinitialize
Object.NotificationPredelete
Object.IsInstanceValid(Object)
Object.WeakRef(Object)
Object.Dispose()
Object.ToString()
Object._GetPropertyList()
Object.Free()
Object.GetClass()
Object.GetIndexed(NodePath)
Object.GetPropertyList()
Object.GetMethodList()
Object.GetInstanceId()
Object.SetScript(Reference)
Object.GetScript()
Object.GetMetaList()
Object.GetSignalList()
Object.GetIncomingConnections()
Object.IsBlockingSignals()
Object.PropertyListChangedNotify()
Object.CanTranslateMessages()
Object.IsQueuedForDeletion()
Object.NativeInstance
Object.DynamicObject
Extension Methods

Properties

Null

Null Godot.Node object.

public static NullNode Null { get; }

Property Value

NullNode

This property will return a null representation of Godot.Node.