Class NullNode
- Namespace
- Cobilas.GodotEngine.Utility
- Assembly
- com.cobilas.godot.utility.dll
A null representation of the Godot.Node class.
public class NullNode : Node, IDisposable
- Inheritance
-
ObjectNodeNullNode
- Implements
- Inherited Members
-
Node.NotificationEnterTreeNode.NotificationExitTreeNode.NotificationMovedInParentNode.NotificationReadyNode.NotificationPausedNode.NotificationUnpausedNode.NotificationPhysicsProcessNode.NotificationProcessNode.NotificationParentedNode.NotificationUnparentedNode.NotificationInstancedNode.NotificationDragBeginNode.NotificationDragEndNode.NotificationPathChangedNode.NotificationInternalProcessNode.NotificationInternalPhysicsProcessNode.NotificationPostEnterTreeNode.NotificationResetPhysicsInterpolationNode.NotificationWmMouseEnterNode.NotificationWmMouseExitNode.NotificationWmFocusInNode.NotificationWmFocusOutNode.NotificationWmQuitRequestNode.NotificationWmGoBackRequestNode.NotificationWmUnfocusRequestNode.NotificationOsMemoryWarningNode.NotificationTranslationChangedNode.NotificationWmAboutNode.NotificationCrashNode.NotificationOsImeUpdateNode.NotificationAppResumedNode.NotificationAppPausedNode.GetNode<T>(NodePath)Node.GetNodeOrNull<T>(NodePath)Node.GetOwner<T>()Node.GetOwnerOrNull<T>()Node.GetParent<T>()Node.GetParentOrNull<T>()Node._EnterTree()Node._ExitTree()Node._GetConfigurationWarning()Node._Input(InputEvent)Node._Ready()Node._UnhandledInput(InputEvent)Node._UnhandledKeyInput(InputEventKey)Node.GetName()Node.RemoveChild(Node)Node.GetChildCount()Node.GetChildren()Node.HasNode(NodePath)Node.GetNode(NodePath)Node.GetNodeOrNull(NodePath)Node.GetParent()Node.HasNodeAndResource(NodePath)Node.GetNodeAndResource(NodePath)Node.IsInsideTree()Node.IsAParentOf(Node)Node.IsGreaterThan(Node)Node.GetPath()Node.GetPathTo(Node)Node.GetGroups()Node.Raise()Node.SetOwner(Node)Node.GetOwner()Node.RemoveAndSkip()Node.GetIndex()Node.PrintTree()Node.PrintTreePretty()Node.GetFilename()Node.GetPhysicsProcessDeltaTime()Node.IsPhysicsProcessing()Node.GetProcessDeltaTime()Node.GetProcessPriority()Node.IsProcessing()Node.IsProcessingInput()Node.IsProcessingUnhandledInput()Node.IsProcessingUnhandledKeyInput()Node.SetPauseMode(Node.PauseModeEnum)Node.GetPauseMode()Node.CanProcess()Node.PrintStrayNodes()Node.GetPositionInParent()Node.IsDisplayedFolded()Node.IsProcessingInternal()Node.IsPhysicsProcessingInternal()Node.SetPhysicsInterpolationMode(Node.PhysicsInterpolationModeEnum)Node.GetPhysicsInterpolationMode()Node.IsPhysicsInterpolated()Node.IsPhysicsInterpolatedAndEnabled()Node.ResetPhysicsInterpolation()Node.GetTree()Node.CreateTween()Node.GetSceneInstanceLoadPlaceholder()Node.GetViewport()Node.QueueFree()Node.RequestReady()Node.GetNetworkMaster()Node.IsNetworkMaster()Node.GetMultiplayer()Node.GetCustomMultiplayer()Node.SetCustomMultiplayer(MultiplayerAPI)Node.IsUniqueNameInOwner()Node.UpdateConfigurationWarning()Node.EditorDescriptionNode._ImportPathNode.PauseModeNode.PhysicsInterpolationModeNode.NameNode.UniqueNameInOwnerNode.FilenameNode.OwnerNode.MultiplayerNode.CustomMultiplayerNode.ProcessPriorityObject.NotificationPostinitializeObject.NotificationPredeleteObject.IsInstanceValid(Object)Object.WeakRef(Object)Object.Dispose()Object.ToString()Object._GetPropertyList()Object.Free()Object.GetClass()Object.GetIndexed(NodePath)Object.GetPropertyList()Object.GetMethodList()Object.GetInstanceId()Object.SetScript(Reference)Object.GetScript()Object.GetMetaList()Object.GetSignalList()Object.GetIncomingConnections()Object.IsBlockingSignals()Object.PropertyListChangedNotify()Object.CanTranslateMessages()Object.IsQueuedForDeletion()Object.NativeInstanceObject.DynamicObject
- Extension Methods
Properties
Null
Null Godot.Node object.
public static NullNode Null { get; }
Property Value
- NullNode
This property will return a null representation of Godot.Node.