Table of Contents

Namespace Cobilas.GodotEngine.Utility.IO

Classes

Archive

Provides static methods for working with archive files (files) in both Godot and system file systems.

ArchiveInfo

Represents information about an archive file and provides operations for working with archive contents.

ArchiveStream

Represents a file-based archive stream implementation that provides read and write operations.

Folder

Provides static methods for working with folders and directories in both Godot and system file systems.

FolderInfo

Represents information about a folder/directory and provides operations for folder management.

GodotArchiveStream

Represents a Godot-specific archive stream implementation that integrates with Godot's file system.

GodotPath

Provides utilities for manipulating file system paths in Godot.

Structs

DataNull

Represents a null or empty data information structure that implements the IDataInfo interface.

Enums

ArchiveAttributes

Provides attributes for files and directories.

StreamType

Specifies the type of stream to be used for archive operations.